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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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core
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io
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net_socket.h
Age
Commit message (
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-05-06
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
Hugo Locurcio
2021-04-12
Allow local port control on net_socket connections
dam
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-16
Add peek option to NetSocket recv_from.
Fabio Alessandrelli
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-10
NetSocket set_broadcast_enabled returns Error enum
Fabio Alessandrelli
2019-06-21
Multicast support in NetSocket/PacketPeerUDP
Fabio Alessandrelli
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
New NetSocket interface, BSD/Win implementation
Fabio Alessandrelli