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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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multiplayer_api.h
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Author
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-03-25
Style: Harmonize header guards to style guide [Core]
Rémi Verschelde
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-13
Remove deprecated sync and slave networking keywords
Rémi Verschelde
2020-02-12
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-05
Add network profiler
jfons
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-04-01
Add object encoding param to serialization methods
Fabio Alessandrelli
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-15
Clearly deprecate sync too in favor of remotesync.
Fabio Alessandrelli
2018-09-15
Rename slave keyword to puppet
Fabio Alessandrelli
2018-07-08
MultiplayerAPI::send_bytes transfer mode support.
Fabio Alessandrelli
2018-05-29
New sync RPC modes to match all combinations
Fabio Alessandrelli
2018-05-29
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-26
New sync RPC modes to match all combinations
Fabio Alessandrelli
2018-05-26
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-16
Add missing copyright headers
Guilherme Felipe
2018-05-12
Allow sending raw bytes through MultiplayerAPI
Fabio Alessandrelli
2018-05-08
Internal methods in MultiplayerAPI start with _
Fabio Alessandrelli
2018-03-03
Add new MultiplayerAPI class
Fabio Alessandrelli