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multiplayer_api.cpp
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Author
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-27
Optimized rpc packet size when only the `PackedByteArray` is sent.
Andrea Catania
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-13
Merge pull request #36144 from akien-mga/remove-deprecated-allow-decoding
Rémi Verschelde
2020-02-13
Remove deprecated PacketPeer allow_object_decoding
Rémi Verschelde
2020-02-13
Remove deprecated sync and slave networking keywords
Rémi Verschelde
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-21
Fix MultiplayerAPI crash when peer impl misbehave.
Fabio Alessandrelli
2020-01-03
MultiplayerAPI: Fix disconnect errors when passing invalid peer
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-25
MultiplayerAPI cleanup cache when peer disconnects
Fabio Alessandrelli
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-05
Add network profiler
jfons
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-06-27
Add default values to the editor help, docs, and generated RST
Bojidar Marinov
2019-05-12
Better handle some self-RSET/RPC in MultiplayerAPI
Fabio Alessandrelli
2019-05-08
Avoid _can_call_mode resetting error message in MultiplayerAPI
Fabio Alessandrelli
2019-04-16
Sender network id is now set to local network id for local rpc calls.
Daniel Eliasinski
2019-04-05
Revert "Properly explain RPC/RSET mode failure."
Rémi Verschelde
2019-04-05
Fix -Wimplicit-fallthrough warnings from GCC 8
Rémi Verschelde
2019-04-03
Properly explain RPC/RSET mode failure.
Fabio Alessandrelli
2019-04-01
Add object encoding param to serialization methods
Fabio Alessandrelli
2019-04-01
Multiplayer API now respects allow_object_decoding
Fabio Alessandrelli
2019-01-15
Don't reset MultiplayerAPI when setting same peer.
Fabio Alessandrelli
2019-01-15
Fix MultiplayerAPI initialization, clear.
Fabio Alessandrelli
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-06
Remove redundant "== false" code
Aaron Franke
2018-10-06
Remove redundant "== true" code
Aaron Franke
2018-09-25
Better MultiplayerAPI error logs.
Fabio Alessandrelli
2018-09-25
Skip RPC/RSET when MASTERSYNC and we are master.
Fabio Alessandrelli
2018-09-15
doc: Sync classref with current source
Rémi Verschelde
2018-09-15
Clearly deprecate sync too in favor of remotesync.
Fabio Alessandrelli
2018-09-15
Rename slave keyword to puppet
Fabio Alessandrelli
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-26
doc: Sync classref with current source
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-08
MultiplayerAPI::send_bytes transfer mode support.
Fabio Alessandrelli
2018-05-29
New sync RPC modes to match all combinations
Fabio Alessandrelli
2018-05-29
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-26
New sync RPC modes to match all combinations
Fabio Alessandrelli
2018-05-26
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-16
Add missing copyright headers
Guilherme Felipe
2018-05-12
Allow sending raw bytes through MultiplayerAPI
Fabio Alessandrelli
2018-05-08
Internal methods in MultiplayerAPI start with _
Fabio Alessandrelli
2018-03-03
Add new MultiplayerAPI class
Fabio Alessandrelli