index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
core
/
io
/
multiplayer_api.cpp
Age
Commit message (
Expand
)
Author
2021-07-30
[Net] Implement RPC channels in MultiplayerAPI.
Fabio Alessandrelli
2021-07-29
[Net] Fix RPC ID encoding/decoding for Node methods.
Fabio Alessandrelli
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-20
[Net] Single `rpc` annotation. "sync" no longer part of mode.
Fabio Alessandrelli
2021-07-18
Optimize StringName usage
reduz
2021-07-16
Merge pull request #46554 from likeich/is_server_quiet_failure
Fabio Alessandrelli
2021-07-12
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
Fabio Alessandrelli
2021-07-11
[Net] Fix crash when receiving RPC on node without a script.
Fabio Alessandrelli
2021-06-17
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-01
[Net] Refactor RPCs, remove RSETs
Fabio Alessandrelli
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-01
MultiplayerAPI is_network_server Fails Silently
Kyle
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-05
add root_node as property of MultiplayerAPI
Jummit
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-13
Merge pull request #36599 from AndreaCatania/gen_rpc_data_export
Rémi Verschelde
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
Generates the rpc and rset info for exported GDScript.
Andrea Catania
2020-02-27
Optimized rpc packet size when only the `PackedByteArray` is sent.
Andrea Catania
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-13
Merge pull request #36144 from akien-mga/remove-deprecated-allow-decoding
Rémi Verschelde
2020-02-13
Remove deprecated PacketPeer allow_object_decoding
Rémi Verschelde
2020-02-13
Remove deprecated sync and slave networking keywords
Rémi Verschelde
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-21
Fix MultiplayerAPI crash when peer impl misbehave.
Fabio Alessandrelli
2020-01-03
MultiplayerAPI: Fix disconnect errors when passing invalid peer
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-25
MultiplayerAPI cleanup cache when peer disconnects
Fabio Alessandrelli
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-05
Add network profiler
jfons
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-06-27
Add default values to the editor help, docs, and generated RST
Bojidar Marinov
2019-05-12
Better handle some self-RSET/RPC in MultiplayerAPI
Fabio Alessandrelli
2019-05-08
Avoid _can_call_mode resetting error message in MultiplayerAPI
Fabio Alessandrelli
2019-04-16
Sender network id is now set to local network id for local rpc calls.
Daniel Eliasinski
2019-04-05
Revert "Properly explain RPC/RSET mode failure."
Rémi Verschelde
2019-04-05
Fix -Wimplicit-fallthrough warnings from GCC 8
Rémi Verschelde
[next]