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godot-fmod
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Godot with FMOD integration
RayHammer
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multiplayer_api.cpp
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Author
2018-10-06
Remove redundant "== false" code
Aaron Franke
2018-10-06
Remove redundant "== true" code
Aaron Franke
2018-09-25
Better MultiplayerAPI error logs.
Fabio Alessandrelli
2018-09-25
Skip RPC/RSET when MASTERSYNC and we are master.
Fabio Alessandrelli
2018-09-15
doc: Sync classref with current source
Rémi Verschelde
2018-09-15
Clearly deprecate sync too in favor of remotesync.
Fabio Alessandrelli
2018-09-15
Rename slave keyword to puppet
Fabio Alessandrelli
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-26
doc: Sync classref with current source
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-08
MultiplayerAPI::send_bytes transfer mode support.
Fabio Alessandrelli
2018-05-29
New sync RPC modes to match all combinations
Fabio Alessandrelli
2018-05-29
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-26
New sync RPC modes to match all combinations
Fabio Alessandrelli
2018-05-26
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-16
Add missing copyright headers
Guilherme Felipe
2018-05-12
Allow sending raw bytes through MultiplayerAPI
Fabio Alessandrelli
2018-05-08
Internal methods in MultiplayerAPI start with _
Fabio Alessandrelli
2018-03-03
Add new MultiplayerAPI class
Fabio Alessandrelli