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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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core
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io
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logger.cpp
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Author
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-03
Remove some C++11 polyfill defines that are no longer needed
Hugo Locurcio
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-01-19
Improve the console error logging appearance
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-02-18
Fix parameterised macros in core. Addresses #25488
IronicallySerious
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-11
Moved member variables to initializer list
Wilson E. Alvarez
2018-10-19
Fixing warnings generated by MSVC
Dualtagh Murray
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-06-12
Fixed regression making the logger not respect the max files limit.
Michael Alexsander Silva Dias
2018-05-30
Don't add a period to a log file name if it has no extension.
Michael Alexsander Silva Dias
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-21
Return and repair file logging
Ruslan Mustakov
2017-10-20
Fix rotated logger naming and backup deletion
Ruslan Mustakov
2017-10-10
Define va_copy with --std=c++03 (fixes #11979)
Ruslan Mustakov
2017-10-05
Fix logging of long strings via RotatedFileLogger
Ruslan Mustakov
2017-09-25
Extract logging logic
Ruslan Mustakov