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path: root/core/io/logger.cpp
AgeCommit message (Collapse)Author
2018-06-12Fixed regression making the logger not respect the max files limit.Michael Alexsander Silva Dias
2018-05-30Don't add a period to a log file name if it has no extension.Michael Alexsander Silva Dias
2018-01-01Update copyright statements to 2018RĂ©mi Verschelde
Happy new year to the wonderful Godot community!
2017-11-21Return and repair file loggingRuslan Mustakov
And make it configurable, too.
2017-10-20Fix rotated logger naming and backup deletionRuslan Mustakov
2017-10-10Define va_copy with --std=c++03 (fixes #11979)Ruslan Mustakov
2017-10-05Fix logging of long strings via RotatedFileLoggerRuslan Mustakov
2017-09-25Extract logging logicRuslan Mustakov
Previously logging logic was scattered over OS class implementations with plenty of duplication. Major changes in this commit: - Extracted logging logic into a separate Logger hierarchy. It allows easy configuration of logging mechanism depending on compile-time or run-time configuration. - Implemented RotatedFileLogger which is usually used with StdLogger, providing persistency of logs. It is often important to be able to obtain logs of the game even in production to be able to understand what happened prior to some problem. On mobile there previously was no way to obtain the logs aside from having the device connected to your machine. - flush() is not performed in release mode for every logged line. It is only performed for errors.