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Godot with FMOD integration
RayHammer
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json.cpp
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Author
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-22
issue-40396 - Added missing error strings to JSON parsing when array or objec...
Adam Bates
2020-05-19
Style: Remove unnecessary semicolons from `core`
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-10
Style: Re-apply clang-format over recent invalid additions
Rémi Verschelde
2017-11-07
Add indent and sort keys support for JSON.print
Geequlim
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-06
JSON::parse reports errors on open-ended objects
Karroffel
2017-01-15
Fix error while JSON::parse with empty string
Geequlim
2017-01-11
Both Array and Dictionary are always in shared mode (removed copy on write).
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-08
Moved JSON functions to built-in to_json, parse_json, validate_json
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-10
added a new function to escape properly json, fixes #3282
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-31
make json sub-dictionaries shared, fixes #2381
Juan Linietsky
2015-11-16
Change handling of invalid JSON escape sequences.
Bojidar Marinov
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-03
-fixed issue with denormals in half precission, closes #1073
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky