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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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json.cpp
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Author
2023-03-14
Modify JSON.stringify so that it doesn't create unnecessary empty lines from ...
Jakub Mateusz Marcowski
2023-01-14
Fixes to JSON as resource
Juan Linietsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-09-19
Add recursion depth check to JSON stringify/parse
RedMser
2022-09-04
Treat JSON as resource files.
Juan Linietsky
2022-08-16
Make JSON methods static
kobewi
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-24
Fix check for the first key in JSON stringify from Dictionary code
Aaron Franke
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-19
Consolidate JSON, JSONParseResults and JSONParser into JSON
Marcel Admiraal
2021-06-14
Fix json dump and print of circular structure
Haoyu Qiu
2021-05-29
Increase String::num default decimal precision
Heikki Simojoki
2021-03-23
Merge pull request #40804 from naithar/fix/json-parse
Rémi Verschelde
2021-03-01
JSON parser: add UTF-16 surrogate pairs support.
bruvzg
2021-02-03
Core: add EOF check for json parser
Sergey Minakov
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-10
Create Variant built-in functions.
reduz
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-22
issue-40396 - Added missing error strings to JSON parsing when array or objec...
Adam Bates
2020-05-19
Style: Remove unnecessary semicolons from `core`
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-10
Style: Re-apply clang-format over recent invalid additions
Rémi Verschelde
2017-11-07
Add indent and sort keys support for JSON.print
Geequlim
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-06
JSON::parse reports errors on open-ended objects
Karroffel
2017-01-15
Fix error while JSON::parse with empty string
Geequlim
2017-01-11
Both Array and Dictionary are always in shared mode (removed copy on write).
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-08
Moved JSON functions to built-in to_json, parse_json, validate_json
Juan Linietsky
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