Age | Commit message (Expand) | Author |
2018-11-18 | Properly accept wildcard when binding IPv4 socket. | Fabio Alessandrelli |
2018-02-21 | Fix typos with codespell | luz.paz |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-23 | IP_Address can now be a wildcard (not a valid IP, used for binding) | Fabio Alessandrelli |
2017-01-23 | Convert validity checks of IP_Address to is_valid method. | Fabio Alessandrelli |
2017-01-02 | Merge pull request #7271 from Faless/ipv6_cleanup | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-12-09 | IP_Address now handle IPv4 and IPv6 transparently | Fabio Alessandrelli |
2016-10-19 | fixed some byte order and parsing problems | Ariel Manzur |
2016-10-18 | adding ipv6 | Ariel Manzur |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |