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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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ip.h
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Commit message (
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Author
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-26
Object: Remove unused category boilerplate
Rémi Verschelde
2022-03-23
Increase the maximum number of concurrent DNS queries from 32 to 256
Hugo Locurcio
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-06-01
Support multiple address resolution in DNS requests
Chuck
2021-05-06
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
Hugo Locurcio
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-21
Implement IP.get_local_interfaces.
Fabio Alessandrelli
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge pull request #7271 from Faless/ipv6_cleanup
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-09
Migrate int.IP_TYPE_ constants to IP.TYPE_
Fabio Alessandrelli
2016-10-20
added windows support for ipv6, cleaned up unix code
Ariel Manzur
2016-10-18
adding ipv6
Ariel Manzur
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky