Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-07 | -fix resolver erase query to avoid running out of slots, fixes #1621 | Juan Linietsky | |
2014-12-15 | Small batch of fixes | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light | |||
2014-05-24 | Making Godot Easier to Use.. | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode. | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |