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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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ip.cpp
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Author
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-23
Convert validity checks of IP_Address to is_valid method.
Fabio Alessandrelli
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge pull request #7271 from Faless/ipv6_cleanup
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-09
Separate hostname resolve cache based on ip_type
Fabio Alessandrelli
2016-12-09
IP_Address now handle IPv4 and IPv6 transparently
Fabio Alessandrelli
2016-12-09
Migrate int.IP_TYPE_ constants to IP.TYPE_
Fabio Alessandrelli
2016-10-30
Set proper ip_type default for listen() and resolve_hostname()
Fabio Alessandrelli
2016-10-20
added windows support for ipv6, cleaned up unix code
Ariel Manzur
2016-10-18
adding ipv6
Ariel Manzur
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-07
-fix resolver erase query to avoid running out of slots, fixes #1621
Juan Linietsky
2014-12-15
Small batch of fixes
Juan Linietsky
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky