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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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core
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io
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image_loader.cpp
Age
Commit message (
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Author
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-02-11
Improve resource load cache
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-01-20
Print the path of a corrupt image
Martin Capitanio
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-23
Improved support for custom image loaders
Fabian
2018-10-05
Don't delete FileAccess when it is null
Marc Gilleron
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-04
ResourceFormatLoaderImage::get_resource_type now uses file path
willnationsdev
2018-07-29
It is now possible to import images as a separate resource, closes #5738 and ...
Juan Linietsky
2018-04-30
fix API string path
Paul Joannon
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
Added support for SVG
Daniel J. Ramirez
2017-05-30
Several fixes related to PBR and Environment
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-14
rename String.extension() -> String.get_extension() / String.basename() -> St...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-24
Turn some prints to error logs, remove others
Rémi Verschelde
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-03
merged some stuff for okam
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky