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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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image.h
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Author
2022-04-19
Merge pull request #50175 from kleonc/image-blit-blend-fix-rects
Hugo Locurcio
2022-03-30
Add PortableCompressedTexture
reduz
2022-03-17
Unify TextServer built-in module and GDExtension code.
bruvzg
2022-02-04
Faster CVTT by reducing quality.
K. S. Ernest (iFire) Lee
2022-01-14
Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-26
Fix `Image.blit_rect/blend_rect()` for negative `p_dest` point
kleonc
2021-11-23
Image Use memcpy() in fill(), fill_rect(), _put_pixelb(), _get_pixelb()
kleonc
2021-11-23
Add Image::fill_rect method
kleonc
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-06-28
Validate image formats, check if resize_to_po2 failed
Paweł Fertyk
2021-06-11
Implement lossless WebP encoding
Morris Tabor
2021-02-12
Add ability to change Icon Saturation
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-18
Add interpolation parameter to resize_to_po2()
Theogen Ratkin
2020-12-10
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
Rémi Verschelde
2020-11-21
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
Aaron Franke
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz