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2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-11-23Image Use memcpy() in fill(), fill_rect(), _put_pixelb(), _get_pixelb()kleonc
Co-authored-by: Lightning_A <aaronjrecord@gmail.com>
2021-11-23Add Image::fill_rect methodkleonc
2021-10-25Fixed implicit conversion of uint32_t to uint8_t in `image`Anton Christoffersson
2021-09-29Use functions defined in the their classes.Anilforextra
2021-06-28Validate image formats, check if resize_to_po2 failedPaweł Fertyk
2021-06-27Fix Image.adjust_bcs crash when image format is invalidHaoyu Qiu
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-11Merge pull request #47835 from mortarroad/master-lossless-webpRémi Verschelde
Implement lossless WebP encoding
2021-06-11Implement lossless WebP encodingMorris Tabor
2021-06-08fix-vram-compressed-mipmapsfloppyhammer
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
We've been using standard C library functions `memcpy`/`memset` for these since 2016 with 67f65f66391327b2967a20a89c3627e1dd6e84eb. There was still the possibility for third-party platform ports to override the definitions with a custom header, but this doesn't seem useful anymore.
2021-03-26Optimize image channel detectionJuan Linietsky
Speeds up compression
2021-02-12Add ability to change Icon Saturationreduz
-Allows for more theme freedom -Allows for entirely B&W themes.
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-12-29Consistently use normal_mapMarcel Admiraal
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-19Rename Rect2 and Rect2i clip() to intersection()Marcel Admiraal
2020-12-18Add interpolation parameter to resize_to_po2()Theogen Ratkin
Image::resize_to_po2() now takes an optional p_interpolation parameter that it passes directly to resize() with default value INTERPOLATE_BILINEAR.
2020-12-10Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2Rémi Verschelde
We haven't had a proper implementation for COMPRESS_PVRTC2 (which is PVRTC1 2-bpp) in years, so let's drop it instead of keeping a compress type which doesn't work. The other enum values were renamed to clarify that our PVRTC2 and PVRTC4 are respectively PVRTC1 2-bpp and PVRTC1 4-bpp. PVRTC2 2-bpp and 4-bpp are not implemented yet.
2020-11-21Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelvAaron Franke
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code