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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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image.cpp
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Author
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-01-22
Pad etcpak input to 4x4 blocks. Fixes #49981
Lyuma
2022-01-14
Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-23
Image Use memcpy() in fill(), fill_rect(), _put_pixelb(), _get_pixelb()
kleonc
2021-11-23
Add Image::fill_rect method
kleonc
2021-10-25
Fixed implicit conversion of uint32_t to uint8_t in `image`
Anton Christoffersson
2021-09-29
Use functions defined in the their classes.
Anilforextra
2021-06-28
Validate image formats, check if resize_to_po2 failed
Paweł Fertyk
2021-06-27
Fix Image.adjust_bcs crash when image format is invalid
Haoyu Qiu
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-11
Merge pull request #47835 from mortarroad/master-lossless-webp
Rémi Verschelde
2021-06-11
Implement lossless WebP encoding
Morris Tabor
2021-06-08
fix-vram-compressed-mipmaps
floppyhammer
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-03-26
Optimize image channel detection
Juan Linietsky
2021-02-12
Add ability to change Icon Saturation
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-18
Add interpolation parameter to resize_to_po2()
Theogen Ratkin
2020-12-10
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
Rémi Verschelde
2020-11-21
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
Aaron Franke
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz