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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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file_access_pack.h
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Commit message (
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Author
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-03
Merge pull request #48889 from Calinou/file-rename-endian-swap
Rémi Verschelde
2021-05-25
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-22
Add symlink API to the DirAccess (on macOS and Linux).
bruvzg
2021-05-20
Rename File's `endian_swap` to `big_endian`
Hugo Locurcio
2021-05-17
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-04-14
Separate set.h from map.h
Bartłomiej T. Listwon
2021-02-25
Merge pull request #38844 from hbina/patch-5
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-10
Merge pull request #40748 from RandomShaper/improve_packed_fs_api
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-05
Adds PCK encryption support (using script encryption key for export).
bruvzg
2020-09-02
added load resource pack with offset feature
Yilin Ma
2020-07-27
Improve/fix packed data API
Pedro J. Estébanez
2020-05-19
Style: Remove unnecessary semicolons from `core`
Rémi Verschelde
2020-05-18
Avoid copying vector in constructor of PathMD5
Hanif Ariffin
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-20
Revert "Made possible to specify where to dump the contents when loading a "....
Rémi Verschelde
2020-04-16
Made possible to specify where to dump the contents when loading a ".pck" file
Michael Alexsander
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-03
Improve UX of drive letters
Pedro J. Estébanez
2020-01-06
PCK: Set VERSION_PATCH in header, factor out header magic
Joost Heitbrink
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-25
Add flag to control the replacement of files by ProjectSettings.load_resource...
Florian Kothmeier
2019-04-07
Add FileAccess::set_unix_permissions for Unix platforms
Juan Linietsky
2019-01-26
Fix code style issues
Rémi Verschelde
2019-01-21
Add function to obtain filesystem type from DirAccess.
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-10
Revert "added get_creation_time function for gdscript"
Juan Linietsky
2018-05-16
added get_creation_time function for gdscript
Daniele Giuliani
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-14
Fixed dir access return value, changed it to Error like all other funcs
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-21
New option to show/hide hidden files
rollenrolm
2014-08-01
Small Issues & Maintenance
Juan Linietsky
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