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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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file_access_pack.cpp
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-10
Merge pull request #40748 from RandomShaper/improve_packed_fs_api
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-05
Adds PCK encryption support (using script encryption key for export).
bruvzg
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-09-02
added load resource pack with offset feature
Yilin Ma
2020-07-27
Improve/fix packed data API
Pedro J. Estébanez
2020-05-19
Style: Remove unnecessary semicolons from `core`
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-20
Revert "Made possible to specify where to dump the contents when loading a "....
Rémi Verschelde
2020-04-16
Made possible to specify where to dump the contents when loading a ".pck" file
Michael Alexsander
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-03
Improve UX of drive letters
Pedro J. Estébanez
2020-01-06
PCK: Set VERSION_PATCH in header, factor out header magic
Joost Heitbrink
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-03
Fix small memory leak in PackedSourcePCK::try_open_pack
qarmin
2019-09-25
Merge pull request #32291 from Dragoncraft89/add_load_resource_flag
Rémi Verschelde
2019-09-25
Add flag to control the replacement of files by ProjectSettings.load_resource...
Florian Kothmeier
2019-09-25
Added some obvious errors explanations
qarmin
2019-08-17
DirAccessPack: Fix dir_exists and file_exists for res:// paths
Rémi Verschelde
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-07-03
Add embedded PCK option to PC platforms
Pedro J. Estébanez
2019-04-02
Enable warnings=extra on clang and GCC testers.
marxin
2019-01-21
Add function to obtain filesystem type from DirAccess.
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-08
User more correct plus file on get_current_dir.
Juan Linietsky
2018-10-03
Fix warnings on release builds (not DEBUG_ENABLED)
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-03-18
Fix listing files inside directory in pack file
Pedro J. Estébanez
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-07
Fix using enum as bool value
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-08
Moved member variables from constructor to initialization list
Wilson E. Alvarez
2017-05-04
Fix infinite loop in DirAccessPack::get_current_dir()
Pedro J. Estébanez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-01-14
Fixed dir access return value, changed it to Error like all other funcs
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-03
Fix root path resolution on PCK file
George Marques
2016-01-01
Update copyright to 2016 in headers
George Marques
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