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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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core
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io
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file_access_encrypted.h
Age
Commit message (
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Author
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-07
Implemented get_path() & get_path_absolute() for FileAccessEncrypted
PouleyKetchoupp
2019-04-07
Add FileAccess::set_unix_permissions for Unix platforms
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-10
Revert "added get_creation_time function for gdscript"
Juan Linietsky
2018-05-16
added get_creation_time function for gdscript
Daniele Giuliani
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-01
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2014-04-28
-Added OpenSSL and HTTPS support
Juan Linietsky
2014-04-14
-Added google play services (needed for some stuff)
Juan Linietsky