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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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file_access_encrypted.cpp
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Author
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-10
Revert "added get_creation_time function for gdscript"
Juan Linietsky
2018-08-10
Merge pull request #18914 from notwarp/master
Juan Linietsky
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-05-16
added get_creation_time function for gdscript
Daniele Giuliani
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-10-13
Remove junk output
Ruslan Mustakov
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-01
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-28
Move core thirdparty files to thirdparty/{minizip,misc}
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2015-06-30
-some changes by okam
Juan Linietsky
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-04-28
-Added OpenSSL and HTTPS support
Juan Linietsky
2014-04-14
-Added google play services (needed for some stuff)
Juan Linietsky