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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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config_file.cpp
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Author
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-01
Lot of work in new importer, importing textures now works.
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-05-12
classref: Directory and ConfigFile
Rémi Verschelde
2016-01-10
-fix stray file left open when parsing configuration, closes #3299
Juan Linietsky
2016-01-10
make sure file is closed if something fails
Juan Linietsky
2016-01-08
-Use simpler methods for parsing simple tags, fixes #3274
Juan Linietsky
2016-01-07
-fix bugs related to parsing config files with new variantparser, closes #324...
Juan Linietsky
2016-01-01
Added default value param to ConfigFile.get_value()
Ignacio Etcheverry
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-31
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2015-12-31
-Ensure .tscn and .tres always save in a deterministic way, fixes #2495
Juan Linietsky
2015-12-28
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-05-12
Fixes problem parsing config files using ConfigFile
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-07
Fix CppCheck 'duplicateExpression' warning
Boris Egorov
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky