Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-01 | Welcome in 2017, dear changelog reader! | RĂ©mi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-08-22 | -High Level protocol optimization (should be smaller) | Juan Linietsky | |
-Ability to set compression to ENet packets (check API) -Fixed small bug in StringDB that lead to duplicate empty strings -Added a new class, StreamPeerBuffer, useful to create your own tightly packed data | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |