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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
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tree
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path:
root
/
core
/
io
/
compression.h
Age
Commit message (
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Author
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-02
HTTPRequest now accepts gzip
Adam Brown
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-10-27
Add an option to use zstd's recently introduced long range matching (off by d...
Ferenc Arn
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-13
Add GZIP compression support
George Marques
2017-06-08
Add zstd compression support.
Ferenc Arn
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-08-22
-High Level protocol optimization (should be smaller)
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky