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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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io
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compression.cpp
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Author
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-10-27
Add an option to use zstd's recently introduced long range matching (off by d...
Ferenc Arn
2017-09-23
Enable building against system zstd.
Elliott Sales de Andrade
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-30
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-13
Add GZIP compression support
George Marques
2017-06-16
-Fix freezes caused by etccomp2, closes #9183
Juan Linietsky
2017-06-11
Expose zstd and zlib compression levels as global config.
Ferenc Arn
2017-06-08
Add zstd compression support.
Ferenc Arn
2017-04-28
Move core thirdparty files to thirdparty/{minizip,misc}
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-08-22
-High Level protocol optimization (should be smaller)
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-03
merged some stuff for okam
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-03-11
Fix Compression bug: wrong premature return.
marynate
2014-02-15
-project settings are saved when changed
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky