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path: root/core/input_map.h
AgeCommit message (Expand)Author
2018-04-25Fixing input strength and the impossibility to erase action eventsgroud
2018-04-16Allow actions to provide an analog valueGilles Roudiere
2018-04-07Allows to map an action to all devices.Nibodhika
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-25Keyboard Input modifiers do not block actions.Fabio Alessandrelli
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-19Fix Keyboard Input Hangs when using modifiersFabio Alessandrelli
2016-09-15Fix input action pressed state not changing for quick joystick movements.Andreas Haas
2016-09-01-Modified Input and added is_action_just_pressed() as well as is_action_just_...Juan Linietsky
2016-06-05Make Input Actions config not affect the editorJuan Linietsky
2016-06-04Added InputMap.get_actions()J08nY
2016-01-02proper joy axis support as actions, can be configured and inquired, fixes #2317Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-05-18-Rename unexisting by nonexistant, closes #1940Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-04-23added bindings for InputMapDana Olson
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky