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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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core
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input_map.h
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Author
2018-04-25
Fixing input strength and the impossibility to erase action events
groud
2018-04-16
Allow actions to provide an analog value
Gilles Roudiere
2018-04-07
Allows to map an action to all devices.
Nibodhika
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-25
Keyboard Input modifiers do not block actions.
Fabio Alessandrelli
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-19
Fix Keyboard Input Hangs when using modifiers
Fabio Alessandrelli
2016-09-15
Fix input action pressed state not changing for quick joystick movements.
Andreas Haas
2016-09-01
-Modified Input and added is_action_just_pressed() as well as is_action_just_...
Juan Linietsky
2016-06-05
Make Input Actions config not affect the editor
Juan Linietsky
2016-06-04
Added InputMap.get_actions()
J08nY
2016-01-02
proper joy axis support as actions, can be configured and inquired, fixes #2317
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-05-18
-Rename unexisting by nonexistant, closes #1940
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-04-23
added bindings for InputMap
Dana Olson
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky