Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-19 | Fix Keyboard Input Hangs when using modifiers | Fabio Alessandrelli | |
Main input parsing loop only update actions for keyboard if the state has changed. `InputMap::event_is_action` now ignores keyboard modifiers if the event is not pressed. Clarify difference between `InputMap::action_has_event` and `InputMap::event_is_action` in docs. Fixes #6388. | |||
2016-09-15 | Fix input action pressed state not changing for quick joystick movements. | Andreas Haas | |
fixes #6488 Also removes a bunch of dead code related to checking if a joystick axis is pressed. | |||
2016-09-01 | -Modified Input and added is_action_just_pressed() as well as ↵ | Juan Linietsky | |
is_action_just_released() | |||
2016-06-05 | Make Input Actions config not affect the editor | Juan Linietsky | |
2016-06-04 | Added InputMap.get_actions() | J08nY | |
get_actions() lists all actions in the InputMap. | |||
2016-01-02 | proper joy axis support as actions, can be configured and inquired, fixes #2317 | Juan Linietsky | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-05-18 | -Rename unexisting by nonexistant, closes #1940 | Juan Linietsky | |
-Added function to retrieve list of actions fron InputMap | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2014-04-23 | added bindings for InputMap | Dana Olson | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |