Age | Commit message (Expand) | Author |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-25 | Keyboard Input modifiers do not block actions. | Fabio Alessandrelli |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-19 | Fix Keyboard Input Hangs when using modifiers | Fabio Alessandrelli |
2016-09-15 | Fix input action pressed state not changing for quick joystick movements. | Andreas Haas |
2016-09-01 | -Modified Input and added is_action_just_pressed() as well as is_action_just_... | Juan Linietsky |
2016-06-05 | Make Input Actions config not affect the editor | Juan Linietsky |
2016-06-04 | Added InputMap.get_actions() | J08nY |
2016-01-02 | proper joy axis support as actions, can be configured and inquired, fixes #2317 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-05-18 | -Rename unexisting by nonexistant, closes #1940 | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-04-23 | added bindings for InputMap | Dana Olson |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |