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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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core
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input_map.cpp
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Author
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
RĂ©mi Verschelde
2016-10-19
Fix Keyboard Input Hangs when using modifiers
Fabio Alessandrelli
2016-09-15
Fix input action pressed state not changing for quick joystick movements.
Andreas Haas
2016-09-01
-Modified Input and added is_action_just_pressed() as well as is_action_just_...
Juan Linietsky
2016-06-05
fix ui_* input events in Editor
Andreas Haas
2016-06-05
Make Input Actions config not affect the editor
Juan Linietsky
2016-06-04
Added InputMap.get_actions()
J08nY
2016-04-22
add sign comparison for joystick axis events in InputMap::_find_event
Hinsbart
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-03-07
fix InputMap::action_erase_event()
hondres
2016-01-04
-make signals throw an error when target method is not found, fixes #2036
Juan Linietsky
2016-01-02
proper joy axis support as actions, can be configured and inquired, fixes #2317
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-05-18
fix a compile error
Juan Linietsky
2015-05-18
-Rename unexisting by nonexistant, closes #1940
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-04-23
added bindings for InputMap
Dana Olson
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky