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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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input_map.cpp
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Author
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-02
Add configurable strength value to InputEventAction
Gilles Roudiere
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-14
Merge pull request #21954 from isaacremnant/fix_inputs
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-10
Fix is_action_pressed for InputEventAction.
isaacremnant
2018-08-21
Fix arg name in docs, some copy-paste errors
Poommetee Ketson
2018-05-03
Added method to clear input events of an action
AndreaCatania
2018-04-25
Fixing input strength and the impossibility to erase action events
groud
2018-04-16
Allow actions to provide an analog value
Gilles Roudiere
2018-04-07
Allows to map an action to all devices.
Nibodhika
2018-02-23
Add two new default actions ui_end, ui_home
Fabio Alessandrelli
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-06
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
Bojidar Marinov
2017-07-30
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
Merge pull request #9703 from Noshyaar/docs
Rémi Verschelde
2017-07-19
Fix errors with global config names no more sorrys please
geequlim
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-25
Keyboard Input modifiers do not block actions.
Fabio Alessandrelli
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-19
Fix Keyboard Input Hangs when using modifiers
Fabio Alessandrelli
2016-09-15
Fix input action pressed state not changing for quick joystick movements.
Andreas Haas
2016-09-01
-Modified Input and added is_action_just_pressed() as well as is_action_just_...
Juan Linietsky
2016-06-05
fix ui_* input events in Editor
Andreas Haas
2016-06-05
Make Input Actions config not affect the editor
Juan Linietsky
2016-06-04
Added InputMap.get_actions()
J08nY
2016-04-22
add sign comparison for joystick axis events in InputMap::_find_event
Hinsbart
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-03-07
fix InputMap::action_erase_event()
hondres
2016-01-04
-make signals throw an error when target method is not found, fixes #2036
Juan Linietsky
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