Age | Commit message (Expand) | Author |
2018-02-23 | Add two new default actions ui_end, ui_home | Fabio Alessandrelli |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-08-06 | Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER | Bojidar Marinov |
2017-07-30 | Style: Apply clang-format on all files | Rémi Verschelde |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-19 | Merge pull request #9703 from Noshyaar/docs | Rémi Verschelde |
2017-07-19 | Fix errors with global config names no more sorrys please | geequlim |
2017-07-19 | Add object type hint for docs | Poommetee Ketson |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-01-25 | Keyboard Input modifiers do not block actions. | Fabio Alessandrelli |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-19 | Fix Keyboard Input Hangs when using modifiers | Fabio Alessandrelli |
2016-09-15 | Fix input action pressed state not changing for quick joystick movements. | Andreas Haas |
2016-09-01 | -Modified Input and added is_action_just_pressed() as well as is_action_just_... | Juan Linietsky |
2016-06-05 | fix ui_* input events in Editor | Andreas Haas |
2016-06-05 | Make Input Actions config not affect the editor | Juan Linietsky |
2016-06-04 | Added InputMap.get_actions() | J08nY |
2016-04-22 | add sign comparison for joystick axis events in InputMap::_find_event | Hinsbart |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-03-07 | fix InputMap::action_erase_event() | hondres |
2016-01-04 | -make signals throw an error when target method is not found, fixes #2036 | Juan Linietsky |
2016-01-02 | proper joy axis support as actions, can be configured and inquired, fixes #2317 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-05-18 | fix a compile error | Juan Linietsky |
2015-05-18 | -Rename unexisting by nonexistant, closes #1940 | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-04-23 | added bindings for InputMap | Dana Olson |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |