Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-10-19 | Fix Keyboard Input Hangs when using modifiers | Fabio Alessandrelli | |
Main input parsing loop only update actions for keyboard if the state has changed. `InputMap::event_is_action` now ignores keyboard modifiers if the event is not pressed. Clarify difference between `InputMap::action_has_event` and `InputMap::event_is_action` in docs. Fixes #6388. | |||
2016-09-15 | Fix input action pressed state not changing for quick joystick movements. | Andreas Haas | |
fixes #6488 Also removes a bunch of dead code related to checking if a joystick axis is pressed. | |||
2016-09-01 | -Modified Input and added is_action_just_pressed() as well as ↵ | Juan Linietsky | |
is_action_just_released() | |||
2016-06-05 | fix ui_* input events in Editor | Andreas Haas | |
`input/` is the category for these in globals ^^ fixes #5050 | |||
2016-06-05 | Make Input Actions config not affect the editor | Juan Linietsky | |
2016-06-04 | Added InputMap.get_actions() | J08nY | |
get_actions() lists all actions in the InputMap. | |||
2016-04-22 | add sign comparison for joystick axis events in InputMap::_find_event | Hinsbart | |
fixes #4400 | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-03-07 | fix InputMap::action_erase_event() | hondres | |
fixes #3976 | |||
2016-01-04 | -make signals throw an error when target method is not found, fixes #2036 | Juan Linietsky | |
-removed 4 arguments limit for emit_signal() from script -remvoed 4 arguments limit for call_deferred() from script | |||
2016-01-02 | proper joy axis support as actions, can be configured and inquired, fixes #2317 | Juan Linietsky | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-05-18 | fix a compile error | Juan Linietsky | |
2015-05-18 | -Rename unexisting by nonexistant, closes #1940 | Juan Linietsky | |
-Added function to retrieve list of actions fron InputMap | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2014-04-23 | added bindings for InputMap | Dana Olson | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |