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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-05-05
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-22
Use Input::push_input for tests plus extra mouse testing
Paulb23
2022-04-14
Merge pull request #60208 from Magorx/input-set-custom-mouse-cursor-fix
Rémi Verschelde
2022-04-13
Added p_shape check to avoid engine crush
KingCakeTheFruity
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-27
Rename warp mouse functions to warp_mouse
Markus Sauermann
2022-03-20
Ensure minimum modifiers are pressed when matching actions
Marcel Admiraal
2022-03-02
Remove `TTRC()` with empty string
Haoyu Qiu
2022-02-20
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2022-02-19
[HTML5] Add Stadia controller to database
Powerbyte7
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-03
Merge pull request #56764 from madmiraal/fix-45592-2
Rémi Verschelde
2022-01-29
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-26
Merge pull request #54173 from nathanfranke/fix-exact-match
Rémi Verschelde
2022-01-24
Fix action exact match
Nathan Franke
2022-01-24
Merge pull request #56754 from madmiraal/fix-45592
Rémi Verschelde
2022-01-20
Add `Input.is_anything_pressed` method
Andrii Doroshenko (Xrayez)
2022-01-14
Fix Actions mapped to triggers not using the full range
Marcel Admiraal
2022-01-13
Fix mouse velocity not changing fast enough
Marcel Admiraal
2022-01-13
Use mouse event relative motion to calculate mouse velocity
Marcel Admiraal
2022-01-11
Merge pull request #56322 from madmiraal/fix-42450
Rémi Verschelde
2022-01-10
Add joystick button index boundary check. Increase max. button number to 128 ...
bruvzg
2022-01-04
Document InputEventMIDI and add some missing 0xF MIDI messages
Aaron Franke
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Rename speed to velocity when it's a directional Vector
Marcel Admiraal
2021-12-17
Revert "Fixed event spam when using the Nintendo Switch controller"
Marcel Admiraal
2021-12-17
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2021-12-16
Fixed event spam when using the Nintendo Switch controller
Sam Lantinga
2021-12-10
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-06
Unexpose joy_connection_changed method
kobewi
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
Add Input.is_physical_key_pressed method.
bruvzg
2021-11-16
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-03
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-22
Merge pull request #53812 from RandomShaper/expose_flush_input
Rémi Verschelde
2021-10-22
Expose Input::flush_buffered_events()
Pedro J. Estébanez
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-19
Fix handling multiple "physical key" events in the single input map action.
bruvzg
2021-10-18
Merge pull request #53741 from DmitriySalnikov/exposed_sensor_setters_master
Rémi Verschelde
2021-10-15
SCons: List `.gen.cpp` sources explicitly to avoid globbing errors
Rémi Verschelde
2021-10-12
Exposed setters for sensor values in Input class
Дмитрий Сальников
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