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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-13
Implement half axis and inverted axis mapping.
Marcel Admiraal
2020-05-13
Update game controller enums.
Marcel Admiraal
2020-05-13
Parse SDL game controller half axis and inverted axis entries.
Marcel Admiraal
2020-05-11
Input: Readd 'Default Android Gamepad' magic binding
Rémi Verschelde
2020-05-07
Re-add __XINPUT_DEVICE__
hoontee
2020-05-05
[Windows] Add support for the WinTab API for pen input.
bruvzg
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-29
Input: make VibrationInfo protected to allow implementors to use it
punto-
2020-04-28
Merge pull request #38295 from akien-mga/input-is-back
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-28
Input: Drop obsolete versions of SDL gamecontrollerdb
Rémi Verschelde
2020-04-25
Add const to InputEventMouseButton::get_factor
Tobias Mansfield-Williams
2020-04-02
Replace more occurrences of NULL with nullptr
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky