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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-06
Unexpose joy_connection_changed method
kobewi
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
Add Input.is_physical_key_pressed method.
bruvzg
2021-11-16
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-03
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-22
Merge pull request #53812 from RandomShaper/expose_flush_input
Rémi Verschelde
2021-10-22
Expose Input::flush_buffered_events()
Pedro J. Estébanez
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-19
Fix handling multiple "physical key" events in the single input map action.
bruvzg
2021-10-18
Merge pull request #53741 from DmitriySalnikov/exposed_sensor_setters_master
Rémi Verschelde
2021-10-15
SCons: List `.gen.cpp` sources explicitly to avoid globbing errors
Rémi Verschelde
2021-10-12
Exposed setters for sensor values in Input class
Дмитрий Сальников
2021-10-04
GDScript completion: Handle quote style ad-hoc to remove editor dependency
Rémi Verschelde
2021-10-01
Allow shortcuts to have any number of bindings. Updated UI as required.
Eric M
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
InputEventJoypadMotion::set_axis - reject invalid axis
LATRio
2021-09-28
Replace auto completion shortcut for mac
fabriceci
2021-09-26
validate 'shortcut' in InputEventShortcut
LATRio
2021-09-21
Improve implementation of builtin action overrides
Eric M
2021-09-15
InputMap: Fixup `macos` feature tag overrides after #52291
Rémi Verschelde
2021-09-15
Rename `osx` to `macos` in input map feature tag handling
Hugo Locurcio
2021-09-13
Merge pull request #50375 from Paulb23/code_edit_unit_tests
Rémi Verschelde
2021-09-01
Fix InputMap and display server not nulling singleton on free
Paulb23
2021-08-31
Make platform feature tag names lowercase
Hugo Locurcio
2021-08-23
Merge pull request #51750 from jmb462/inputmap_action_suggestions
Max Hilbrunner
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-16
Adding InputMap action error suggestion for Input singleton
jmb462
2021-08-16
Fix input methods returning zero strength when pressed status not requested
Mai Lavelle
2021-08-13
Style: Cleanup code using `text_editor/completion/use_single_quotes`
Rémi Verschelde
2021-08-13
Add input buffering framework
Pedro J. Estébanez
2021-08-13
Improve input event accumulation
Pedro J. Estébanez
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-08-09
Added EditorCommandPalette
Bhuvan Vemula
2021-08-07
Fix action_get_events returning booleans instead of InputKey entries
Julien Nguyen
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-22
Fix Input get_action_raw_strength
Aaron Franke
2021-07-20
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2021-07-18
Optimize StringName usage
reduz
2021-07-17
[HTML5] Add 2 controllers to the godot database.
Fabio Alessandrelli
2021-07-06
Added EditorInspectorPlugin to aid in editing InputEvents in resources and sh...
Eric M
2021-07-02
Add `get_dead_zone()` method to `InputMap`
Nick H
2021-06-20
Use mouse and joypad enums instead of plain integers
Aaron Franke
2021-06-20
Move many input enums to their own file
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-20
Merge pull request #48696 from madmiraal/fix-48692
Rémi Verschelde
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