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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-08-07
Fix action_get_events returning booleans instead of InputKey entries
Julien Nguyen
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-22
Fix Input get_action_raw_strength
Aaron Franke
2021-07-20
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2021-07-18
Optimize StringName usage
reduz
2021-07-17
[HTML5] Add 2 controllers to the godot database.
Fabio Alessandrelli
2021-07-06
Added EditorInspectorPlugin to aid in editing InputEvents in resources and sh...
Eric M
2021-07-02
Add `get_dead_zone()` method to `InputMap`
Nick H
2021-06-20
Use mouse and joypad enums instead of plain integers
Aaron Franke
2021-06-20
Move many input enums to their own file
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-20
Merge pull request #48696 from madmiraal/fix-48692
Rémi Verschelde
2021-06-16
Documentation search fixes
Gregory Basile
2021-06-15
Added Input_Map entry for backspacing using Shift+Backspace
SpaghettiCoder01
2021-06-13
Fix `InputEventJoypadButton::as_text` crash for invalid button index
Haoyu Qiu
2021-06-03
Add MOUSE_MODE_CONFINED_HIDDEN
Aaron Franke
2021-06-01
Move and expose AutoComplete in CodeEdit
Paulb23
2021-05-22
Add a keyboard shortcut to select the word under cursor in TextEdit
Hugo Locurcio
2021-05-20
Change behavior of String.right
Tomasz Chabora
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-19
Fix InputMap.action_erase_event() failing to erase events correctly.
Marcel Admiraal
2021-05-17
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0
Rémi Verschelde
2021-05-17
Fix typo in InputEventMIDI string
fox
2021-05-15
Make printing of InputEvents consistent
Marcel Admiraal
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-04
Rename `doubleclick` to `double_click`
Aaron Franke
2021-05-03
Add Enter as alternate key to complete code
kobewi
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-18
Merge pull request #35666 from Calinou/inputmap-nonexistent-suggestions
Rémi Verschelde
2021-04-18
Print suggestions when requesting a nonexistent InputMap action
Hugo Locurcio
2021-04-17
Avoid creating joy_names map entries when using Map operator[]
Marcel Admiraal
2021-04-06
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2021-03-23
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2021-03-23
Rename some more global enums (Key, Joy, MIDI)
Aaron Franke
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-21
[HTML5] Logitech Dual Action Gamepad FF/Linux
Fabio Alessandrelli
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-24
Merge pull request #46371 from EricEzaM/PR/fix-osx-inputmap-spammed-errors
Rémi Verschelde
2021-02-24
Fixed 'nonexistent action' errors spammed at startup on OSX
Eric M
2021-02-24
Input: Throw error if action doesn't exist
Liz Haas
2021-02-22
Input: Swap events for ui_redo to favor Shift+Ctrl+Z over Ctrl+Y
Rémi Verschelde
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2021-02-18
Removed hardcoded shortcuts from /scene and converted to input actions
Eric M
2021-02-18
Added ability to override built-in actions for the editor
Eric M
2021-02-18
Added convenience create_reference methods for Key and JoyButton inputs
Eric M
2021-02-15
Merge pull request #44355 from EricEzaM/PR/fix-action-false-positives-and-all...
Rémi Verschelde
2021-02-08
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2021-02-08
Merge pull request #45797 from madmiraal/add-new-sdl-keywords
Rémi Verschelde
2021-02-07
Add support for new SDL gamecontroller keywords.
Marcel Admiraal
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