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4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-02-24
Merge pull request #46371 from EricEzaM/PR/fix-osx-inputmap-spammed-errors
Rémi Verschelde
2021-02-24
Fixed 'nonexistent action' errors spammed at startup on OSX
Eric M
2021-02-24
Input: Throw error if action doesn't exist
Liz Haas
2021-02-22
Input: Swap events for ui_redo to favor Shift+Ctrl+Z over Ctrl+Y
Rémi Verschelde
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2021-02-18
Removed hardcoded shortcuts from /scene and converted to input actions
Eric M
2021-02-18
Added ability to override built-in actions for the editor
Eric M
2021-02-18
Added convenience create_reference methods for Key and JoyButton inputs
Eric M
2021-02-15
Merge pull request #44355 from EricEzaM/PR/fix-action-false-positives-and-all...
Rémi Verschelde
2021-02-08
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2021-02-08
Merge pull request #45797 from madmiraal/add-new-sdl-keywords
Rémi Verschelde
2021-02-07
Add support for new SDL gamecontroller keywords.
Marcel Admiraal
2021-02-07
Fix issues in last GameControllerDB sync
Rémi Verschelde
2021-02-06
Merge pull request #45756 from Faless/js/4.x_gamepads_db
Rémi Verschelde
2021-02-06
Add some HTML5 controllers mapping.
Fabio Alessandrelli
2021-02-06
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2021-01-18
[HTML5] Custom Gamepad library to allow remapping.
Fabio Alessandrelli
2021-01-18
Better gamepad axis event injection.
Fabio Alessandrelli
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44593 from madmiraal/rename-mainloop-methods
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-22
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-15
Allow checking for exact matches with Action events.
EricEzaM
2020-12-14
Fixed mistakes in InputEvent as_text and to_string implementations.
EricEzaM
2020-12-03
Merge pull request #43660 from EricEzaM/PR/INP1-inputevent_as_text_and_to_string
Rémi Verschelde
2020-12-03
Ignore hint entries in game controller mapping
Marcel Admiraal
2020-11-27
InputEvent as_text now returns readable string. Added to_string for debug str...
Eric M
2020-11-19
Merge pull request #43591 from madmiraal/fix-43520
Rémi Verschelde
2020-11-19
Update joy button and stick names, enums and documentation
Marcel Admiraal
2020-11-19
Merge pull request #43662 from EricEzaM/PR/INP3-command_serialization_optional
Rémi Verschelde
2020-11-19
Made serialization of Command toggleable when saving InputEvents.
Eric M
2020-11-19
Merge pull request #43661 from EricEzaM/PR/INP2-rename_load_from_globals
Rémi Verschelde
2020-11-19
load_from_globals() -> load_from_project_settings()
Eric M
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
Merge pull request #43233 from madmiraal/fix-42876
Rémi Verschelde
2020-11-16
Merge pull request #42976 from aaronfranke/input-get-axis
Rémi Verschelde
2020-11-12
Release pressed action if event is removed
Tomasz Chabora
2020-11-11
Allow getting Input axis/vector values by specifying multiple actions
Aaron Franke
2020-11-11
Add raw strength value for internal use
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-31
Remove unneeded filter on joy_axis()
Marcel Admiraal
2020-10-26
Apply upstream gamecontrollerdb patch 391.
Marcel Admiraal
2020-10-26
Provide support for buttons and D-pads mapped to half axes, and
Marcel Admiraal
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-09-29
Removed unnecessary keyword, fix comment style
Craig-Stoneham
2020-09-23
Check for null in InputMap::_find_event
Tomasz Chabora
2020-09-10
Remove unused Python imports.
Marcel Admiraal
2020-09-01
Fix invalid CSV in SDL2 controller mappings DB
Rémi Verschelde
2020-09-01
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2020-07-28
SCons: Refactor running commands through builders
Andrii Doroshenko (Xrayez)
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