summaryrefslogtreecommitdiff
path: root/core/input
AgeCommit message (Expand)Author
2021-01-18Better gamepad axis event injection.Fabio Alessandrelli
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Merge pull request #44593 from madmiraal/rename-mainloop-methodsRémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-22Rename MainLoop methods to match Node methodsMarcel Admiraal
2020-12-15Allow checking for exact matches with Action events.EricEzaM
2020-12-14Fixed mistakes in InputEvent as_text and to_string implementations.EricEzaM
2020-12-03Merge pull request #43660 from EricEzaM/PR/INP1-inputevent_as_text_and_to_stringRémi Verschelde
2020-12-03Ignore hint entries in game controller mappingMarcel Admiraal
2020-11-27InputEvent as_text now returns readable string. Added to_string for debug str...Eric M
2020-11-19Merge pull request #43591 from madmiraal/fix-43520Rémi Verschelde
2020-11-19Update joy button and stick names, enums and documentationMarcel Admiraal
2020-11-19Merge pull request #43662 from EricEzaM/PR/INP3-command_serialization_optionalRémi Verschelde
2020-11-19Made serialization of Command toggleable when saving InputEvents.Eric M
2020-11-19Merge pull request #43661 from EricEzaM/PR/INP2-rename_load_from_globalsRémi Verschelde
2020-11-19load_from_globals() -> load_from_project_settings()Eric M
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-16Merge pull request #43233 from madmiraal/fix-42876Rémi Verschelde
2020-11-16Merge pull request #42976 from aaronfranke/input-get-axisRémi Verschelde
2020-11-12Release pressed action if event is removedTomasz Chabora
2020-11-11Allow getting Input axis/vector values by specifying multiple actionsAaron Franke
2020-11-11Add raw strength value for internal useAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-31Remove unneeded filter on joy_axis()Marcel Admiraal
2020-10-26Apply upstream gamecontrollerdb patch 391.Marcel Admiraal
2020-10-26Provide support for buttons and D-pads mapped to half axes, andMarcel Admiraal
2020-10-18Refactor MethodBind to use variadic templatesreduz
2020-09-29Removed unnecessary keyword, fix comment styleCraig-Stoneham
2020-09-23Check for null in InputMap::_find_eventTomasz Chabora
2020-09-10Remove unused Python imports.Marcel Admiraal
2020-09-01Fix invalid CSV in SDL2 controller mappings DBRémi Verschelde
2020-09-01Sync controller mappings DB with SDL2 community repoRémi Verschelde
2020-07-28SCons: Refactor running commands through buildersAndrii Doroshenko (Xrayez)
2020-07-10Add override keywords.Marcel Admiraal
2020-06-15Renamed InputMap.get_action_list to InputMap.get_action_eventsLennard
2020-06-04Sync controller mappings DB with SDL2 community repoRémi Verschelde
2020-05-19Style: Remove unnecessary semicolons from `core`Rémi Verschelde
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-05-13Implement half axis and inverted axis mapping.Marcel Admiraal
2020-05-13Update game controller enums.Marcel Admiraal
2020-05-13Parse SDL game controller half axis and inverted axis entries.Marcel Admiraal
2020-05-11Input: Readd 'Default Android Gamepad' magic bindingRémi Verschelde
2020-05-07Re-add __XINPUT_DEVICE__hoontee
2020-05-05[Windows] Add support for the WinTab API for pen input.bruvzg
2020-04-29[Core] Rename linear_interpolate to lerpAaron Franke
2020-04-29Input: make VibrationInfo protected to allow implementors to use itpunto-
2020-04-28Merge pull request #38295 from akien-mga/input-is-backRémi Verschelde