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Godot with FMOD integration
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Author
2021-01-18
Better gamepad axis event injection.
Fabio Alessandrelli
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44593 from madmiraal/rename-mainloop-methods
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-22
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-15
Allow checking for exact matches with Action events.
EricEzaM
2020-12-14
Fixed mistakes in InputEvent as_text and to_string implementations.
EricEzaM
2020-12-03
Merge pull request #43660 from EricEzaM/PR/INP1-inputevent_as_text_and_to_string
Rémi Verschelde
2020-12-03
Ignore hint entries in game controller mapping
Marcel Admiraal
2020-11-27
InputEvent as_text now returns readable string. Added to_string for debug str...
Eric M
2020-11-19
Merge pull request #43591 from madmiraal/fix-43520
Rémi Verschelde
2020-11-19
Update joy button and stick names, enums and documentation
Marcel Admiraal
2020-11-19
Merge pull request #43662 from EricEzaM/PR/INP3-command_serialization_optional
Rémi Verschelde
2020-11-19
Made serialization of Command toggleable when saving InputEvents.
Eric M
2020-11-19
Merge pull request #43661 from EricEzaM/PR/INP2-rename_load_from_globals
Rémi Verschelde
2020-11-19
load_from_globals() -> load_from_project_settings()
Eric M
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
Merge pull request #43233 from madmiraal/fix-42876
Rémi Verschelde
2020-11-16
Merge pull request #42976 from aaronfranke/input-get-axis
Rémi Verschelde
2020-11-12
Release pressed action if event is removed
Tomasz Chabora
2020-11-11
Allow getting Input axis/vector values by specifying multiple actions
Aaron Franke
2020-11-11
Add raw strength value for internal use
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-31
Remove unneeded filter on joy_axis()
Marcel Admiraal
2020-10-26
Apply upstream gamecontrollerdb patch 391.
Marcel Admiraal
2020-10-26
Provide support for buttons and D-pads mapped to half axes, and
Marcel Admiraal
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-09-29
Removed unnecessary keyword, fix comment style
Craig-Stoneham
2020-09-23
Check for null in InputMap::_find_event
Tomasz Chabora
2020-09-10
Remove unused Python imports.
Marcel Admiraal
2020-09-01
Fix invalid CSV in SDL2 controller mappings DB
Rémi Verschelde
2020-09-01
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2020-07-28
SCons: Refactor running commands through builders
Andrii Doroshenko (Xrayez)
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-15
Renamed InputMap.get_action_list to InputMap.get_action_events
Lennard
2020-06-04
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2020-05-19
Style: Remove unnecessary semicolons from `core`
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-13
Implement half axis and inverted axis mapping.
Marcel Admiraal
2020-05-13
Update game controller enums.
Marcel Admiraal
2020-05-13
Parse SDL game controller half axis and inverted axis entries.
Marcel Admiraal
2020-05-11
Input: Readd 'Default Android Gamepad' magic binding
Rémi Verschelde
2020-05-07
Re-add __XINPUT_DEVICE__
hoontee
2020-05-05
[Windows] Add support for the WinTab API for pen input.
bruvzg
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-29
Input: make VibrationInfo protected to allow implementors to use it
punto-
2020-04-28
Merge pull request #38295 from akien-mga/input-is-back
Rémi Verschelde
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