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AgeCommit message (Expand)Author
2021-02-24Merge pull request #46371 from EricEzaM/PR/fix-osx-inputmap-spammed-errorsRémi Verschelde
2021-02-24Fixed 'nonexistent action' errors spammed at startup on OSXEric M
2021-02-24Input: Throw error if action doesn't existLiz Haas
2021-02-22Input: Swap events for ui_redo to favor Shift+Ctrl+Z over Ctrl+YRémi Verschelde
2021-02-19doc: Sync classref with current sourceRémi Verschelde
2021-02-18Removed hardcoded shortcuts from /scene and converted to input actionsEric M
2021-02-18Added ability to override built-in actions for the editorEric M
2021-02-18Added convenience create_reference methods for Key and JoyButton inputsEric M
2021-02-15Merge pull request #44355 from EricEzaM/PR/fix-action-false-positives-and-all...Rémi Verschelde
2021-02-08Sync controller mappings DB with SDL2 community repoRémi Verschelde
2021-02-08Merge pull request #45797 from madmiraal/add-new-sdl-keywordsRémi Verschelde
2021-02-07Add support for new SDL gamecontroller keywords.Marcel Admiraal
2021-02-07Fix issues in last GameControllerDB syncRémi Verschelde
2021-02-06Merge pull request #45756 from Faless/js/4.x_gamepads_dbRémi Verschelde
2021-02-06Add some HTML5 controllers mapping.Fabio Alessandrelli
2021-02-06Sync controller mappings DB with SDL2 community repoRémi Verschelde
2021-01-18[HTML5] Custom Gamepad library to allow remapping.Fabio Alessandrelli
2021-01-18Better gamepad axis event injection.Fabio Alessandrelli
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Merge pull request #44593 from madmiraal/rename-mainloop-methodsRémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-22Rename MainLoop methods to match Node methodsMarcel Admiraal
2020-12-15Allow checking for exact matches with Action events.EricEzaM
2020-12-14Fixed mistakes in InputEvent as_text and to_string implementations.EricEzaM
2020-12-03Merge pull request #43660 from EricEzaM/PR/INP1-inputevent_as_text_and_to_stringRémi Verschelde
2020-12-03Ignore hint entries in game controller mappingMarcel Admiraal
2020-11-27InputEvent as_text now returns readable string. Added to_string for debug str...Eric M
2020-11-19Merge pull request #43591 from madmiraal/fix-43520Rémi Verschelde
2020-11-19Update joy button and stick names, enums and documentationMarcel Admiraal
2020-11-19Merge pull request #43662 from EricEzaM/PR/INP3-command_serialization_optionalRémi Verschelde
2020-11-19Made serialization of Command toggleable when saving InputEvents.Eric M
2020-11-19Merge pull request #43661 from EricEzaM/PR/INP2-rename_load_from_globalsRémi Verschelde
2020-11-19load_from_globals() -> load_from_project_settings()Eric M
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-16Merge pull request #43233 from madmiraal/fix-42876Rémi Verschelde
2020-11-16Merge pull request #42976 from aaronfranke/input-get-axisRémi Verschelde
2020-11-12Release pressed action if event is removedTomasz Chabora
2020-11-11Allow getting Input axis/vector values by specifying multiple actionsAaron Franke
2020-11-11Add raw strength value for internal useAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-31Remove unneeded filter on joy_axis()Marcel Admiraal
2020-10-26Apply upstream gamecontrollerdb patch 391.Marcel Admiraal
2020-10-26Provide support for buttons and D-pads mapped to half axes, andMarcel Admiraal
2020-10-18Refactor MethodBind to use variadic templatesreduz
2020-09-29Removed unnecessary keyword, fix comment styleCraig-Stoneham
2020-09-23Check for null in InputMap::_find_eventTomasz Chabora
2020-09-10Remove unused Python imports.Marcel Admiraal
2020-09-01Fix invalid CSV in SDL2 controller mappings DBRémi Verschelde
2020-09-01Sync controller mappings DB with SDL2 community repoRémi Verschelde
2020-07-28SCons: Refactor running commands through buildersAndrii Doroshenko (Xrayez)