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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-23
Merge pull request #64732 from RandomShaper/input_is_final
Rémi Verschelde
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
Consolidate the fact that `Input` is meant to be final
Pedro J. Estébanez
2022-08-07
Use %s for bool value in vformat
Haoyu Qiu
2022-08-05
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2022-08-04
Fix some array size function definition mismatch.
Fabio Alessandrelli
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-07-18
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2022-07-04
Merge pull request #62212 from hansemro/eraser-detect-4
Rémi Verschelde
2022-07-04
[macOS, Windows, X11] Add stylus inverted/eraser support to
Hansem Ro
2022-07-03
Input: Re-enable input accumulation by default
Rémi Verschelde
2022-06-28
Input: Make `get_action_raw_strength` print error when the action doesn't exist
Marco F
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-06-04
Merge pull request #61669 from fire-forge/input
Rémi Verschelde
2022-06-03
Make Input mouse_mode and use_accumulated_input properties
FireForge
2022-06-03
Add array element type to `get_connected_joypads`
Raul Santos
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-05-05
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-22
Use Input::push_input for tests plus extra mouse testing
Paulb23
2022-04-14
Merge pull request #60208 from Magorx/input-set-custom-mouse-cursor-fix
Rémi Verschelde
2022-04-13
Added p_shape check to avoid engine crush
KingCakeTheFruity
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-27
Rename warp mouse functions to warp_mouse
Markus Sauermann
2022-03-20
Ensure minimum modifiers are pressed when matching actions
Marcel Admiraal
2022-03-02
Remove `TTRC()` with empty string
Haoyu Qiu
2022-02-20
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2022-02-19
[HTML5] Add Stadia controller to database
Powerbyte7
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-03
Merge pull request #56764 from madmiraal/fix-45592-2
Rémi Verschelde
2022-01-29
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-26
Merge pull request #54173 from nathanfranke/fix-exact-match
Rémi Verschelde
2022-01-24
Fix action exact match
Nathan Franke
2022-01-24
Merge pull request #56754 from madmiraal/fix-45592
Rémi Verschelde
2022-01-20
Add `Input.is_anything_pressed` method
Andrii Doroshenko (Xrayez)
2022-01-14
Fix Actions mapped to triggers not using the full range
Marcel Admiraal
2022-01-13
Fix mouse velocity not changing fast enough
Marcel Admiraal
2022-01-13
Use mouse event relative motion to calculate mouse velocity
Marcel Admiraal
2022-01-11
Merge pull request #56322 from madmiraal/fix-42450
Rémi Verschelde
2022-01-10
Add joystick button index boundary check. Increase max. button number to 128 ...
bruvzg
2022-01-04
Document InputEventMIDI and add some missing 0xF MIDI messages
Aaron Franke
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Rename speed to velocity when it's a directional Vector
Marcel Admiraal
2021-12-17
Revert "Fixed event spam when using the Nintendo Switch controller"
Marcel Admiraal
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