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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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core
/
input
/
input_map.h
Age
Commit message (
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Author
2021-04-18
Print suggestions when requesting a nonexistent InputMap action
Hugo Locurcio
2021-02-18
Added ability to override built-in actions for the editor
Eric M
2021-02-15
Merge pull request #44355 from EricEzaM/PR/fix-action-false-positives-and-all...
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-15
Allow checking for exact matches with Action events.
EricEzaM
2020-11-19
Merge pull request #43661 from EricEzaM/PR/INP2-rename_load_from_globals
Rémi Verschelde
2020-11-19
load_from_globals() -> load_from_project_settings()
Eric M
2020-11-11
Allow getting Input axis/vector values by specifying multiple actions
Aaron Franke
2020-11-11
Add raw strength value for internal use
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-06-15
Renamed InputMap.get_action_list to InputMap.get_action_events
Lennard
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky