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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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input
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input_map.cpp
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Author
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-09-28
Replace auto completion shortcut for mac
fabriceci
2021-09-21
Improve implementation of builtin action overrides
Eric M
2021-09-15
InputMap: Fixup `macos` feature tag overrides after #52291
Rémi Verschelde
2021-09-15
Rename `osx` to `macos` in input map feature tag handling
Hugo Locurcio
2021-09-13
Merge pull request #50375 from Paulb23/code_edit_unit_tests
Rémi Verschelde
2021-09-01
Fix InputMap and display server not nulling singleton on free
Paulb23
2021-08-31
Make platform feature tag names lowercase
Hugo Locurcio
2021-08-16
Adding InputMap action error suggestion for Input singleton
jmb462
2021-08-16
Fix input methods returning zero strength when pressed status not requested
Mai Lavelle
2021-08-07
Fix action_get_events returning booleans instead of InputKey entries
Julien Nguyen
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-02
Add `get_dead_zone()` method to `InputMap`
Nick H
2021-06-20
Merge pull request #48696 from madmiraal/fix-48692
Rémi Verschelde
2021-06-16
Documentation search fixes
Gregory Basile
2021-06-15
Added Input_Map entry for backspacing using Shift+Backspace
SpaghettiCoder01
2021-06-01
Move and expose AutoComplete in CodeEdit
Paulb23
2021-05-22
Add a keyboard shortcut to select the word under cursor in TextEdit
Hugo Locurcio
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-19
Fix InputMap.action_erase_event() failing to erase events correctly.
Marcel Admiraal
2021-05-03
Add Enter as alternate key to complete code
kobewi
2021-04-18
Print suggestions when requesting a nonexistent InputMap action
Hugo Locurcio
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-24
Fixed 'nonexistent action' errors spammed at startup on OSX
Eric M
2021-02-22
Input: Swap events for ui_redo to favor Shift+Ctrl+Z over Ctrl+Y
Rémi Verschelde
2021-02-18
Removed hardcoded shortcuts from /scene and converted to input actions
Eric M
2021-02-18
Added ability to override built-in actions for the editor
Eric M
2021-02-15
Merge pull request #44355 from EricEzaM/PR/fix-action-false-positives-and-all...
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-15
Allow checking for exact matches with Action events.
EricEzaM
2020-11-19
Merge pull request #43661 from EricEzaM/PR/INP2-rename_load_from_globals
Rémi Verschelde
2020-11-19
load_from_globals() -> load_from_project_settings()
Eric M
2020-11-16
Merge pull request #42976 from aaronfranke/input-get-axis
Rémi Verschelde
2020-11-12
Release pressed action if event is removed
Tomasz Chabora
2020-11-11
Allow getting Input axis/vector values by specifying multiple actions
Aaron Franke
2020-11-11
Add raw strength value for internal use
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-29
Removed unnecessary keyword, fix comment style
Craig-Stoneham
2020-09-23
Check for null in InputMap::_find_event
Tomasz Chabora
2020-06-15
Renamed InputMap.get_action_list to InputMap.get_action_events
Lennard
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky