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path: root/core/input/input_event.h
AgeCommit message (Expand)Author
2021-03-23Rename some more global enums (Key, Joy, MIDI)Aaron Franke
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-02-18Added convenience create_reference methods for Key and JoyButton inputsEric M
2021-02-15Merge pull request #44355 from EricEzaM/PR/fix-action-false-positives-and-all...Rémi Verschelde
2021-02-07Add support for new SDL gamecontroller keywords.Marcel Admiraal
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-15Allow checking for exact matches with Action events.EricEzaM
2020-11-27InputEvent as_text now returns readable string. Added to_string for debug str...Eric M
2020-11-19Merge pull request #43591 from madmiraal/fix-43520Rémi Verschelde
2020-11-19Update joy button and stick names, enums and documentationMarcel Admiraal
2020-11-19Merge pull request #43662 from EricEzaM/PR/INP3-command_serialization_optionalRémi Verschelde
2020-11-19Made serialization of Command toggleable when saving InputEvents.Eric M
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-11Add raw strength value for internal useAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-05-13Update game controller enums.Marcel Admiraal
2020-04-25Add const to InputEventMouseButton::get_factorTobias Mansfield-Williams
2020-03-26Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky