index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
core
/
input
/
input_event.h
Age
Commit message (
Expand
)
Author
2023-02-06
Fix mouse/drag/touch InputEvents having no device id
Markus Sauermann
2023-01-23
Cleanup and unify keyboard input.
bruvzg
2023-01-08
Use BitField<> in core type masks
Juan Linietsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-23
[iOS] Add Apple Pencil pressure and tilt support.
bruvzg
2022-10-22
Add double_tap attribute to InputEventScreenTouch
Fredia Huya-Kouadio
2022-09-07
Fix key mapping changes when moving from macOS to other platform
bruvzg
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-07-04
[macOS, Windows, X11] Add stylus inverted/eraser support to
Hansem Ro
2022-01-24
Fix action exact match
Nathan Franke
2022-01-11
Merge pull request #56322 from madmiraal/fix-42450
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Rename speed to velocity when it's a directional Vector
Marcel Admiraal
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-13
Improve input event accumulation
Pedro J. Estébanez
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-08-09
Added EditorCommandPalette
Bhuvan Vemula
2021-06-20
Use mouse and joypad enums instead of plain integers
Aaron Franke
2021-06-20
Move many input enums to their own file
Aaron Franke
2021-05-19
Fix InputMap.action_erase_event() failing to erase events correctly.
Marcel Admiraal
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-04
Rename `doubleclick` to `double_click`
Aaron Franke
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-03-23
Rename some more global enums (Key, Joy, MIDI)
Aaron Franke
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-02-18
Added convenience create_reference methods for Key and JoyButton inputs
Eric M
2021-02-15
Merge pull request #44355 from EricEzaM/PR/fix-action-false-positives-and-all...
Rémi Verschelde
2021-02-07
Add support for new SDL gamecontroller keywords.
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-15
Allow checking for exact matches with Action events.
EricEzaM
2020-11-27
InputEvent as_text now returns readable string. Added to_string for debug str...
Eric M
2020-11-19
Merge pull request #43591 from madmiraal/fix-43520
Rémi Verschelde
2020-11-19
Update joy button and stick names, enums and documentation
Marcel Admiraal
2020-11-19
Merge pull request #43662 from EricEzaM/PR/INP3-command_serialization_optional
Rémi Verschelde
2020-11-19
Made serialization of Command toggleable when saving InputEvents.
Eric M
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-11
Add raw strength value for internal use
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-13
Update game controller enums.
Marcel Admiraal
2020-04-25
Add const to InputEventMouseButton::get_factor
Tobias Mansfield-Williams
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky