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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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core
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input
/
input_event.h
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Commit message (
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Author
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-03-23
Rename some more global enums (Key, Joy, MIDI)
Aaron Franke
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-02-18
Added convenience create_reference methods for Key and JoyButton inputs
Eric M
2021-02-15
Merge pull request #44355 from EricEzaM/PR/fix-action-false-positives-and-all...
Rémi Verschelde
2021-02-07
Add support for new SDL gamecontroller keywords.
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-15
Allow checking for exact matches with Action events.
EricEzaM
2020-11-27
InputEvent as_text now returns readable string. Added to_string for debug str...
Eric M
2020-11-19
Merge pull request #43591 from madmiraal/fix-43520
Rémi Verschelde
2020-11-19
Update joy button and stick names, enums and documentation
Marcel Admiraal
2020-11-19
Merge pull request #43662 from EricEzaM/PR/INP3-command_serialization_optional
Rémi Verschelde
2020-11-19
Made serialization of Command toggleable when saving InputEvents.
Eric M
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-11
Add raw strength value for internal use
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-13
Update game controller enums.
Marcel Admiraal
2020-04-25
Add const to InputEventMouseButton::get_factor
Tobias Mansfield-Williams
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky