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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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input
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input_event.cpp
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Author
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-14
Fixed mistakes in InputEvent as_text and to_string implementations.
EricEzaM
2020-11-27
InputEvent as_text now returns readable string. Added to_string for debug str...
Eric M
2020-11-19
Merge pull request #43662 from EricEzaM/PR/INP3-command_serialization_optional
Rémi Verschelde
2020-11-19
Made serialization of Command toggleable when saving InputEvents.
Eric M
2020-11-11
Add raw strength value for internal use
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-05
[Windows] Add support for the WinTab API for pen input.
bruvzg
2020-04-25
Add const to InputEventMouseButton::get_factor
Tobias Mansfield-Williams
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky