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godot-fmod
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Godot with FMOD integration
RayHammer
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core
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input
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input_event.cpp
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Author
2022-01-11
Merge pull request #56322 from madmiraal/fix-42450
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Rename speed to velocity when it's a directional Vector
Marcel Admiraal
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-19
Fix handling multiple "physical key" events in the single input map action.
bruvzg
2021-09-30
InputEventJoypadMotion::set_axis - reject invalid axis
LATRio
2021-09-26
validate 'shortcut' in InputEventShortcut
LATRio
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-16
Fix input methods returning zero strength when pressed status not requested
Mai Lavelle
2021-08-13
Improve input event accumulation
Pedro J. Estébanez
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-08-09
Added EditorCommandPalette
Bhuvan Vemula
2021-07-06
Added EditorInspectorPlugin to aid in editing InputEvents in resources and sh...
Eric M
2021-06-20
Use mouse and joypad enums instead of plain integers
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-20
Merge pull request #48696 from madmiraal/fix-48692
Rémi Verschelde
2021-06-13
Fix `InputEventJoypadButton::as_text` crash for invalid button index
Haoyu Qiu
2021-05-19
Fix InputMap.action_erase_event() failing to erase events correctly.
Marcel Admiraal
2021-05-17
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0
Rémi Verschelde
2021-05-17
Fix typo in InputEventMIDI string
fox
2021-05-15
Make printing of InputEvents consistent
Marcel Admiraal
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-04
Rename `doubleclick` to `double_click`
Aaron Franke
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-02-18
Added convenience create_reference methods for Key and JoyButton inputs
Eric M
2021-02-15
Merge pull request #44355 from EricEzaM/PR/fix-action-false-positives-and-all...
Rémi Verschelde
2021-02-07
Add support for new SDL gamecontroller keywords.
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-15
Allow checking for exact matches with Action events.
EricEzaM
2020-12-14
Fixed mistakes in InputEvent as_text and to_string implementations.
EricEzaM
2020-11-27
InputEvent as_text now returns readable string. Added to_string for debug str...
Eric M
2020-11-19
Merge pull request #43662 from EricEzaM/PR/INP3-command_serialization_optional
Rémi Verschelde
2020-11-19
Made serialization of Command toggleable when saving InputEvents.
Eric M
2020-11-11
Add raw strength value for internal use
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-05
[Windows] Add support for the WinTab API for pen input.
bruvzg
2020-04-25
Add const to InputEventMouseButton::get_factor
Tobias Mansfield-Williams
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky