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path: root/core/input/input.h
AgeCommit message (Expand)Author
2023-01-08Use BitField<> in core type masksJuan Linietsky
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-08-22Consolidate the fact that `Input` is meant to be finalPedro J. Estébanez
2022-07-03Input: Re-enable input accumulation by defaultRémi Verschelde
2022-06-04Merge pull request #61669 from fire-forge/inputRémi Verschelde
2022-06-03Make Input mouse_mode and use_accumulated_input propertiesFireForge
2022-06-03Add array element type to `get_connected_joypads`Raul Santos
2022-05-20Add a new HashSet templatereduz
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-04-22Use Input::push_input for tests plus extra mouse testingPaulb23
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-03-27Rename warp mouse functions to warp_mouseMarkus Sauermann
2022-02-03Merge pull request #56764 from madmiraal/fix-45592-2Rémi Verschelde
2022-01-20Add `Input.is_anything_pressed` methodAndrii Doroshenko (Xrayez)
2022-01-14Fix Actions mapped to triggers not using the full rangeMarcel Admiraal
2022-01-13Fix mouse velocity not changing fast enoughMarcel Admiraal
2022-01-11Merge pull request #56322 from madmiraal/fix-42450Rémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-29Rename speed to velocity when it's a directional VectorMarcel Admiraal
2021-11-23Add Input.is_physical_key_pressed method.bruvzg
2021-11-12Use "enum class" for input enumsAaron Franke
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-08-13Add input buffering frameworkPedro J. Estébanez
2021-08-13Improve input event accumulationPedro J. Estébanez
2021-08-10Use Key enum instead of plain integersAaron Franke
2021-06-20Use mouse and joypad enums instead of plain integersAaron Franke
2021-06-20Move many input enums to their own fileAaron Franke
2021-06-03Add MOUSE_MODE_CONFINED_HIDDENAaron Franke
2021-03-23Rename some more global enums (Key, Joy, MIDI)Aaron Franke
2021-02-15Merge pull request #44355 from EricEzaM/PR/fix-action-false-positives-and-all...Rémi Verschelde
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-22Rename MainLoop methods to match Node methodsMarcel Admiraal
2020-12-15Allow checking for exact matches with Action events.EricEzaM
2020-11-19Update joy button and stick names, enums and documentationMarcel Admiraal
2020-11-16Merge pull request #43233 from madmiraal/fix-42876Rémi Verschelde
2020-11-11Allow getting Input axis/vector values by specifying multiple actionsAaron Franke
2020-11-11Add raw strength value for internal useAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-31Remove unneeded filter on joy_axis()Marcel Admiraal
2020-10-26Provide support for buttons and D-pads mapped to half axes, andMarcel Admiraal
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-05-13Implement half axis and inverted axis mapping.Marcel Admiraal
2020-05-13Update game controller enums.Marcel Admiraal
2020-05-13Parse SDL game controller half axis and inverted axis entries.Marcel Admiraal
2020-04-29Input: make VibrationInfo protected to allow implementors to use itpunto-
2020-04-28Rename InputFilter back to InputRémi Verschelde