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path: root/core/input/input.h
AgeCommit message (Expand)Author
2021-08-10Use Key enum instead of plain integersAaron Franke
2021-06-20Use mouse and joypad enums instead of plain integersAaron Franke
2021-06-20Move many input enums to their own fileAaron Franke
2021-06-03Add MOUSE_MODE_CONFINED_HIDDENAaron Franke
2021-03-23Rename some more global enums (Key, Joy, MIDI)Aaron Franke
2021-02-15Merge pull request #44355 from EricEzaM/PR/fix-action-false-positives-and-all...Rémi Verschelde
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-22Rename MainLoop methods to match Node methodsMarcel Admiraal
2020-12-15Allow checking for exact matches with Action events.EricEzaM
2020-11-19Update joy button and stick names, enums and documentationMarcel Admiraal
2020-11-16Merge pull request #43233 from madmiraal/fix-42876Rémi Verschelde
2020-11-11Allow getting Input axis/vector values by specifying multiple actionsAaron Franke
2020-11-11Add raw strength value for internal useAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-31Remove unneeded filter on joy_axis()Marcel Admiraal
2020-10-26Provide support for buttons and D-pads mapped to half axes, andMarcel Admiraal
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-05-13Implement half axis and inverted axis mapping.Marcel Admiraal
2020-05-13Update game controller enums.Marcel Admiraal
2020-05-13Parse SDL game controller half axis and inverted axis entries.Marcel Admiraal
2020-04-29Input: make VibrationInfo protected to allow implementors to use itpunto-
2020-04-28Rename InputFilter back to InputRémi Verschelde