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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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core
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input
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input.h
Age
Commit message (
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Author
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-06-20
Use mouse and joypad enums instead of plain integers
Aaron Franke
2021-06-20
Move many input enums to their own file
Aaron Franke
2021-06-03
Add MOUSE_MODE_CONFINED_HIDDEN
Aaron Franke
2021-03-23
Rename some more global enums (Key, Joy, MIDI)
Aaron Franke
2021-02-15
Merge pull request #44355 from EricEzaM/PR/fix-action-false-positives-and-all...
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-22
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-15
Allow checking for exact matches with Action events.
EricEzaM
2020-11-19
Update joy button and stick names, enums and documentation
Marcel Admiraal
2020-11-16
Merge pull request #43233 from madmiraal/fix-42876
Rémi Verschelde
2020-11-11
Allow getting Input axis/vector values by specifying multiple actions
Aaron Franke
2020-11-11
Add raw strength value for internal use
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-31
Remove unneeded filter on joy_axis()
Marcel Admiraal
2020-10-26
Provide support for buttons and D-pads mapped to half axes, and
Marcel Admiraal
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-13
Implement half axis and inverted axis mapping.
Marcel Admiraal
2020-05-13
Update game controller enums.
Marcel Admiraal
2020-05-13
Parse SDL game controller half axis and inverted axis entries.
Marcel Admiraal
2020-04-29
Input: make VibrationInfo protected to allow implementors to use it
punto-
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde