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path: root/core/input/input.cpp
AgeCommit message (Expand)Author
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-03Ignore hint entries in game controller mappingMarcel Admiraal
2020-11-19Update joy button and stick names, enums and documentationMarcel Admiraal
2020-11-16Merge pull request #43233 from madmiraal/fix-42876Rémi Verschelde
2020-11-11Allow getting Input axis/vector values by specifying multiple actionsAaron Franke
2020-11-11Add raw strength value for internal useAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-31Remove unneeded filter on joy_axis()Marcel Admiraal
2020-10-26Provide support for buttons and D-pads mapped to half axes, andMarcel Admiraal
2020-05-19Style: Remove unnecessary semicolons from `core`Rémi Verschelde
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-05-13Implement half axis and inverted axis mapping.Marcel Admiraal
2020-05-13Update game controller enums.Marcel Admiraal
2020-05-13Parse SDL game controller half axis and inverted axis entries.Marcel Admiraal
2020-04-29[Core] Rename linear_interpolate to lerpAaron Franke
2020-04-28Rename InputFilter back to InputRémi Verschelde